Brad Holmes web developer, designer and digital strategist.

Dad, husband and dog owner. Most days I’m trying to create fast, search-friendly websites that balance UX, Core Web Vitals, and digital strategy from my studio in Kettering, UK.

If you’re here, you either found something I built on Google or you’re just being nosey. Either way, this is me, the work, the thinking, and the bits in between.

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Apple Scroll Animations

Why Most Scroll Animations Miss What Apple Gets Right

Brad Holmes By Brad Holmes
11 min read

Every design team wants that “Apple feel.” The scroll that glides. The transitions that feel cinematic but effortless. The sense that the website is guiding you rather than reacting to you.

It looks simple from the outside. A few animations, some clever scripting, maybe a timeline effect. But Apple’s magic isn’t in the movement. It’s in the restraint. Every scroll sequence has intent. Every frame tells part of the story.

Most teams get it wrong because they treat motion as decoration. They build effects that compete with the content instead of carrying it. Apple’s design works because the motion is invisible once you’re absorbed. It’s performance, UX, and storytelling aligned around one clear outcome: clarity.

What Apple Actually Does With Scroll Animation

Apple’s animations aren’t clever. They’re disciplined. The scroll isn’t there to impress you. It’s there to control the pace.

Each motion has a job. It reveals, directs, or reinforces. Nothing moves just to move. That’s why it feels expensive not because it’s complex, but because it’s considered.

Under the hood, there’s nothing revolutionary. Most effects run on simple transforms, timed easing, and GPU-friendly transitions. It’s not about code tricks. It’s about precision and purpose.

The real distinction is in what moves. Apple separates content motion from graphical motion.

  • Content motion is what you feel when text fades in, a product name slides gently into view, or a section pins during a scroll. These are lightweight CSS-driven transitions. They guide attention without taxing the browser.
  • Graphical motion is what you see in full image sequences or 3D product reveals. These carry real visual weight videos, large images, complex compositing. Apple uses them sparingly, only when the story needs them.

That balance is what most teams miss. They try to make every scroll moment cinematic, loading image sequences for minor transitions that should have been handled with a transform or opacity change. The result feels busy and bloated.

Apple builds motion around hierarchy. Text and UI move with subtle intent; visuals carry the cinematic load only at key moments. It’s design defining what should happen, and engineering ensuring it runs without friction.


How Apple’s Technique Has Evolved: From Image Sequences to Video Scrubbing

A few years ago, Apple’s scroll effects worked like a flipbook. Each scroll position rendered a new image from a long sequence. It gave pixel-level control but came at a cost. Hundreds of images meant huge payloads, long preload times, and a constant fight against dropped frames. You could feel it on slower machines.

Now they’ve moved to video scrubbing. Instead of drawing frames with JavaScript, they load a single compressed video and tie the scroll position to playback time. It’s the same visual result but with a fraction of the overhead. Video plays smoothly, GPU acceleration handles the heavy lifting, and load times drop sharply.

The tradeoff is less granular control, but the performance gains are worth it. It’s cleaner, lighter, and scales across devices without breaking.

Apple didn’t just change techniques. They changed priorities. The focus shifted from showing technical capability to preserving narrative flow. You still get the cinematic feel, but the motion no longer fights the page speed budget.

Apple air screen shot showing header animation

Why it matters:

This shift shows that performance and storytelling don’t compete they compound. By moving from frame-by-frame control to video-based flow, Apple traded microscopic precision for perceived smoothness. The user doesn’t notice the technical shortcut; they feel the lack of friction. That’s the whole point.

What this means for teams:

If you’re building scroll-driven sequences, treat video scrubbing as the default, not the upgrade. Use compressed MP4 or WebM assets and map playback time to scroll position through the scrollTimeline API or requestAnimationFrame. You’ll cut asset size by up to 80% and free up main-thread time for actual interactivity.

Avoid frame-based image stacks unless you need per-frame control (like complex 3D reveals or interactive depth effects). Even then, lazy-load those sequences and throttle draw calls so you’re not re-rendering every scroll tick.

Pro tip: When testing, don’t benchmark on your MacBook. Benchmark on a mid-tier Android or iPad. That’s where you’ll feel the difference between “cinematic” and “choppy.”


Why Most Imitations Fail

Most scroll animations fall apart because they chase the look, not the logic. Teams see Apple’s motion and copy the visuals without understanding the structure underneath it.

They stack libraries, tie motion to scroll events, and trigger heavy DOM updates on every frame. It works fine on a MacBook Pro and dies on a mid-range Android. The animation looks “premium” until the page lags.

The problem isn’t technical. It’s intent. Apple uses motion to support meaning. Most imitations use motion to show effort. That’s why they feel busy instead of smooth.

They also forget that every animation adds weight. Extra scripts, extra paint cycles, extra CPU time. Each one pushes your INP and LCP in the wrong direction. You can’t talk about luxury design while burning 30 MB on transitions.

Animation isn’t the problem. Ego is.


The UX Psychology Behind Good Motion

Good motion is invisible. You feel it, but you don’t notice it.

Apple uses animation to lower cognitive load. It guides attention, connects steps, and builds a rhythm that feels natural. Every movement tells the user where to look next. It’s not decoration. It’s orientation.

When motion is done right, it builds trust. The user scrolls and the interface responds exactly as expected. That feedback loop is what makes the experience feel solid. When it’s off by even a few frames, the whole thing feels cheap.

Most teams overuse motion because they mistake activity for engagement. Real engagement comes from timing and clarity, not constant movement. Motion should make thought easier, not add noise.

What good motion does psychologically:

  • Guides focus. It directs attention without demanding it. The user looks where the motion leads because it feels natural.
  • Maintains continuity. Subtle transitions help users understand how one state connects to another, reducing cognitive friction.
  • Creates rhythm. Consistent pacing builds a sense of control and predictability, which translates to trust.
  • Reinforces meaning. Animation shouldn’t entertain—it should emphasize hierarchy, feedback, or cause and effect.
  • Builds confidence. When interaction feels responsive and predictable, users trust what they see and keep exploring.

Signs your motion is working:

  • The user never pauses to think about what just happened.
  • The motion helps them predict what happens next.
  • They describe the experience as “smooth,” not “cool.”

Good motion feels like intuition, not design. The less users notice it, the more effective it is.


How to Design Scroll Animation Without Killing Performance

Start with the story, not the code. Decide what the scroll should communicate before you build anything. If the motion doesn’t explain or enhance something, it doesn’t belong.

Use CSS wherever possible. Transforms and opacity changes are cheap. They run on the GPU and rarely block rendering. Avoid scroll event handlers that fire on every pixel. Use IntersectionObserver or CSS scroll timelines so the browser does the work.

Keep assets lean. Preload what’s essential and delay the rest. If you’re using video scrubbing, compress it hard and make sure it still looks good. Test it on a slower connection. If it breaks there, it isn’t ready.

Apple Page Speed test
Screenshot of Apple pagespeed test

Quick Case Study: When Scroll Timing Goes Wrong

A few weeks ago I was consulting on a build by an agency that went all-in on scroll animation. They tied their GSAP scrub directly to the image height of each section. The idea sounded fine in theory scroll through a section, reveal an image, move on.

The problem was that the images weren’t consistent. Some were 800 pixels tall, others were 2400. The result was chaos. One section crawled by like a slug; the next flew past so fast it could give you a nosebleed.

It was technically functioning but visually horrible. The timing was unpredictable, the pacing was off, and the motion made the whole experience feel broken. The scroll wasn’t guiding the user it was fighting them.

The fix was simple: decouple scroll progress from asset height. Map the animation to a consistent viewport range, not the physical size of the image. The pacing instantly stabilized, the transitions felt natural, and the story finally had rhythm.

That’s what happens when motion is driven by experience instead of assets. Timing should always be mapped to the message, not the container.

Measure interaction latency. Use Chrome’s performance panel and WebPageTest to track INP and smoothness. The motion should never add friction. Animation that feels slow isn’t polished—it’s broken.

The rule is simple: if you can’t feel it, it’s working. If you notice it, it’s in the way.


When Scroll Animation Helps — and When It’s Just Ego

Scroll animation works when it makes the message clearer. When it helps someone understand the product or story faster than static content could. That’s when it earns its place.

When it helps:

  • It reinforces meaning instead of distracting from it.
  • It creates flow between sections and builds narrative momentum.
  • It guides attention to the right element at the right moment.
  • It feels effortless—motion matches the user’s intent, not the designer’s ambition.

When it hurts:

  • It exists to prove technical skill, not to serve the story.
  • It forces users to wait while animations play out.
  • It adds visual noise that competes with content.
  • It tanks performance just to show off a “premium” feel.

You see this in agency reels disguised as websites. The scroll moves, the layers spin, the copy tries to keep up. Nobody remembers what was being sold.

Animation isn’t a badge of skill. It’s a test of restraint. The best motion disappears into the experience. The worst motion keeps reminding you that someone wanted attention.

If the animation makes the product feel smarter, keep it.
If it makes the designer feel smarter, delete it.


The Bottom Line

Apple’s scroll experiences work because they’re built around discipline. Every movement has a purpose. Every technical choice supports clarity and speed.

Most teams copy the surface and ignore the structure. They focus on how it looks instead of what it communicates. That’s why so many “Apple-style” pages feel heavy and disconnected.

Scroll animation isn’t about complexity. It’s about precision. The more invisible it feels, the better it’s working.

If you want motion that feels premium, start by stripping away everything that doesn’t serve the story. True polish isn’t what moves on screen. It’s what stays steady underneath it.

Why do Apple’s scroll animations feel smoother than everyone else’s?

Because Apple designs motion around intent, not code. Every animation supports a narrative purpose. They use GPU-friendly transitions, compressed video scrubbing, and disciplined pacing. The result feels smooth because nothing moves without meaning.

What’s the difference between content animation and graphical animation?

Content animation is lightweight motion—like text fades or section reveals—handled mostly with CSS transforms. Graphical animation involves heavy visuals like image sequences, 3D renders, or video scrubbing. Apple mixes both, but only when it strengthens the story.

How do scroll animations hurt performance?

When every scroll triggers a JavaScript event or re-renders the DOM, it kills frame rate and increases interaction latency (INP). Overloaded motion adds CPU cost, bloats page size, and breaks fluidity—especially on mobile. Motion should guide, not choke, the scroll.

What’s the best way to design smooth scroll animations without killing speed?

Start with story, not scripts. Use CSS transforms and opacity for most effects. Keep assets light, compress video, and test on mid-tier devices—not your MacBook. Track INP and smoothness in Chrome DevTools. If the motion feels slow, it’s broken.

How can you tell if an animation is helping or just showing off?

Simple test: if it helps someone understand faster, it belongs. If it exists to prove technical skill, delete it. Animation should make the product feel smarter, not the designer.

Brad Holmes

Brad Holmes

Web developer, designer and digital strategist.

Brad Holmes is a full-stack developer and designer based in the UK with over 20 years’ experience building websites and web apps. He’s worked with agencies, product teams, and clients directly to deliver everything from brand sites to complex systems—always with a focus on UX that makes sense, architecture that scales, and content strategies that actually convert.

Thanks Brad, I found this really helpful
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